

PlayerSettings.SetArchitecture(BuildTargetGroup.Standalone, 1) īuildPipeline.BuildPlayer(levels, appFolder, BuildTarget.StandaloneOSX, BuildOptions.Development) String appFolder = path + "/PropHunt.app" ("M圜ustomBuildProcessor.OnPostprocessBuild for target " + + " at path " + ) ( + "/Contents/PlugIns/audioplugin_phonon.bundle") ( + "/Contents/PlugIns/steam_api.bundle") Public void OnPostprocessBuild(BuildReport report) # Use the -deep parameter because I have sub bundle files that need to be signedĬodesign -s -f -deep Builds/MacOS/PropHunt.appĬodesign -s -f Builds/MacOS/PropHunt.appĬode for configuring build public class ScriptBatch : IPostprocessBuildWithReport Through these convoluted steps and a custom build workflow, I was able to build the project, sign it with the codesign command on the macOS VM, and send it to my friend.Ĭommands used to build project, whole script here - /Applications/Unity/Hub/Editor/2020.3.2f1/Unity.app/Contents/MacOS/Unity -quit -batchmode -executeMethod ScriptBatch.MacOSBuild While running through the error messages, I found this old forum post and that mentioned using the codesign command. N an attempt to work around and test this without having to send my game files to my friend constantly, I found a macOS VM that I could run from my Linux machine ( ).

Is this a known bug with the current version of 2020 unity editors? Thinking that the cause may have been some configuration or error, I built an new project with no settings changes, sent it over to my friend, and ran into the same errors. I'm using Unity version 2020.3.2f1 for my project right now. I figured it was a problem with execution so I rebuilt the game from a Linux machine (Ubuntu 20.04) and my friend was able to run the program but it ran into an error of "Build is Damaged" whenever he launched it. I'm attempting to build my game for my friend who uses a mac and found that he couldn't run the file built from my machine (Windows 10). Hi, so I've been using unity for a while and have run into problems with macOS cross platform builds. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine.
